The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games

January 19, 2019

Edited by Nora Foster Stovel

Chapter 6 - ​RePlaying iGiselle: Dance, Technology and Interdisciplinary Creation

Abstract

The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.

Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora

 

BOOK DETAILS

Publication date: January 2019 
Features: 15 B&W images, notes, bibliography, index 
Keywords: Ballet / Artificial Intelligence / Video Games 
Subject(s): Performing Arts / Dance / Classical & Ballet, Ballet / Artificial Intelligence / Video Games, Computers / Programming / Games, Games development & programming, Ballet / Artificial Intelligence / Video Games, Digital Humanities, Women's Studies, Theatre and Drama 
Publisher(s): The University of Alberta Press

 

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